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id="content-inner"><div id="post"><article class="post-content" id="article-container"><p>我想要搭建一个【无限地图，开放世界，微剧情向，超高随机性，肉鸽类，沙盒类，生存类】的究极缝合怪游戏。本篇是我疯狂想法中的其中一环——武器篇。（武器：纳尼？！我也是你 Play 的一环？）</p>
<h2 id="旧有系统简介"><a href="#旧有系统简介" class="headerlink" title="旧有系统简介"></a>旧有系统简介</h2><p>传统的 RPG 游戏，武器都是由游戏开发者设计好一个个固定名称的武器，这些武器往往连贴图一起设计好，可塑性及随机性低。通常只能通过随机前后缀，来区别每个武器的强度。</p>
<p><img src="/uploads/早期游戏武器设计.png" alt="早期游戏武器设计" width=50%/></p>
<h2 id="崭新武器装配框架"><a href="#崭新武器装配框架" class="headerlink" title="崭新武器装配框架"></a>崭新武器装配框架</h2><p>这里介绍我们所构思的武器装配框架！我们的武器框架参考自《无主之地 3》（Borderlands 3）的武器装配系统，如果技术行得通，我们还想加入《魔法工艺》（Magicraft）以及《Noita》的可编程武器系统。增加更多的可玩性，而不仅仅是数值上的差异。根据《无主之地 3》的开发者透露，无主之地通过不同的排列组合，游戏中拥有 10 亿（甚至有传言说超过 10 亿）把不同的枪械，每一把枪械都有自己的特性<sup><a href="#1">[1]</a></sup>。按照这个计算，假设游戏中只有一种武器——剑，而剑的主要结构有：剑刃、护手、剑柄、配重。</p>
<p><img src="/uploads/剑的结构.jpg" alt="剑的结构"/></p>
<p>假设我们的游戏中有 5 种原材料可以合成成剑的各种结构，通过排列组合则能够拥有 $5 ^ 4 = 625$ 把不同的搭配。再加上常见游戏武器种类 15 种<sup><a href="#注1">[注1]</a></sup>、若干个前后缀、以及武器镶嵌功能。玩家 / 系统能够创建的不同的武器能轻松达到数十亿之多。</p>
<h2 id="对应武器系统的设计雏形"><a href="#对应武器系统的设计雏形" class="headerlink" title="对应武器系统的设计雏形"></a>对应武器系统的设计雏形</h2><p>在游戏开发前期，对于每件武器，能够规划出他的构建流程如下：</p>
<ol>
<li>获取部件的原材料：史莱姆粘液、木板、铁锭……</li>
<li>将原材料合称为部件：剑刃、护手、剑柄、配重</li>
<li>将部件放入合成台中（对于代码逻辑，可以通过 Factory 设计模式来随机出一把武器，流程从手动变自动）</li>
<li>合成过程中，根据给定概率，随机出前后缀，并对武器数值进行微调</li>
</ol>
<h2 id="后记"><a href="#后记" class="headerlink" title="后记"></a>后记</h2><p>当然，除了武器，游戏中的其他东西都可以基于这套框架进行开发。</p>
<p>顺带记录一下武器的风格，后续可能会用到：</p>
<ul>
<li>科幻风格：这种风格的封面使用了未来科技的元素，如激光、机器人、电路等，给人一种超现实的感觉。封面的颜色以蓝色和白色为主，突出了冷静和智能的氛围。</li>
<li>像素风格：这种风格的封面回归了计算机的本质，用简单的像素点构成了各种武器的样式，如剑、弓、斧等。封面的颜色以红色和黑色为主，营造了一种复古和热血的氛围。</li>
<li>蒸汽朋克风格：这种风格的封面结合了工业时代和魔法时代的元素，如蒸汽机、齿轮、魔法符文等，给人一种奇幻和冒险的感觉。封面的颜色以棕色和金色为主，展现了一种古典和华丽的氛围。</li>
</ul>
<h2 id="注释"><a href="#注释" class="headerlink" title="注释"></a>注释</h2><p><a id="注1">[注1]</a> 常见游戏武器种类<sup><a href="#2">[2]</a></sup></p>
<ol>
<li>近战类：<ol>
<li>刀</li>
<li>剑</li>
<li>枪</li>
<li>匕首 / 短刀</li>
<li>斧</li>
<li>铲</li>
<li>十字镐</li>
<li>锤 / 棍棒 / 钝器</li>
<li>旋棍</li>
<li>拳套 / 指虎</li>
<li>鞭子</li>
</ol>
</li>
<li>远程类：<ol>
<li>弓</li>
<li>弩</li>
<li>暗器</li>
<li>回旋镖</li>
<li>飞斧</li>
</ol>
</li>
<li>防御类：<ol>
<li>盾</li>
</ol>
</li>
</ol>
<h2 id="参考资料"><a href="#参考资料" class="headerlink" title="参考资料"></a>参考资料</h2><p><a id="1">[1]</a> Borderlands 3 weapons: everything we know about guns and brands - <a target="_blank" rel="noopener external nofollow noreferrer" href="https://www.pcgamesn.com/borderlands-3/weapons-guns-manufacturers">https://www.pcgamesn.com/borderlands-3/weapons-guns-manufacturers</a></p>
<p><a id="2">[2]</a> 游戏装备-萌娘百科 - <a target="_blank" rel="noopener external nofollow noreferrer" href="https://zh.moegirl.org.cn/游戏装备">https://zh.moegirl.org.cn/游戏装备</a></p>
<h2 id="素材来源"><a href="#素材来源" class="headerlink" title="素材来源"></a>素材来源</h2><ol>
<li>游戏武器设计 - <a target="_blank" rel="noopener external nofollow noreferrer" href="https://www.zcool.com.cn/work/ZMzg4MTQ2NjQ=.html">https://www.zcool.com.cn/work/ZMzg4MTQ2NjQ=.html</a></li>
<li>剑的结构-百度知道 - <a target="_blank" rel="noopener external nofollow noreferrer" href="https://zhidao.baidu.com/question/2140383027198640548.html">https://zhidao.baidu.com/question/2140383027198640548.html</a></li>
</ol>
</article><div class="post-copyright"><div class="post-copyright__author"><span class="post-copyright-meta"><i class="fas fa-circle-user fa-fw"></i>文章作者: </span><span class="post-copyright-info"><a href="https://kingsmai.github.io">小麦 Andrew Xiaomai</a></span></div><div class="post-copyright__type"><span class="post-copyright-meta"><i class="fas fa-square-arrow-up-right fa-fw"></i>文章链接: </span><span class="post-copyright-info"><a href="https://kingsmai.github.io/2023/12/10/%E3%80%90%E6%B8%B8%E6%88%8F%E6%9E%84%E6%80%9D%E3%80%91%E8%B6%85%E9%9A%8F%E6%9C%BA%E6%B2%99%E7%9B%92%E6%B8%B8%E6%88%8F%EF%BC%88%E6%AD%A6%E5%99%A8%E7%AF%871%EF%BC%89/">https://kingsmai.github.io/2023/12/10/【游戏构思】超随机沙盒游戏（武器篇1）/</a></span></div><div class="post-copyright__notice"><span class="post-copyright-meta"><i class="fas fa-circle-exclamation fa-fw"></i>版权声明: </span><span class="post-copyright-info">本博客所有文章除特别声明外，均采用 <a href="https://creativecommons.org/licenses/by-nc-sa/4.0/" rel="external nofollow noreferrer" 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class="toc-number">4.</span> <span class="toc-text">后记</span></a></li><li class="toc-item toc-level-2"><a class="toc-link" href="#%E6%B3%A8%E9%87%8A"><span class="toc-number">5.</span> <span class="toc-text">注释</span></a></li><li class="toc-item toc-level-2"><a class="toc-link" href="#%E5%8F%82%E8%80%83%E8%B5%84%E6%96%99"><span class="toc-number">6.</span> <span class="toc-text">参考资料</span></a></li><li class="toc-item toc-level-2"><a class="toc-link" href="#%E7%B4%A0%E6%9D%90%E6%9D%A5%E6%BA%90"><span class="toc-number">7.</span> <span class="toc-text">素材来源</span></a></li></ol></div></div><div class="card-widget card-recent-post"><div class="item-headline"><i class="fas fa-history"></i><span>最新文章</span></div><div class="aside-list"><div class="aside-list-item"><a class="thumbnail" href="/2023/12/20/ML-8-%E6%9E%84%E5%BB%BA%E9%80%BB%E8%BE%91%E5%9B%9E%E5%BD%92%E6%A8%A1%E5%9E%8B/" title="Sololearn 自学机器学习（8）构建逻辑回归模型"><img src="/img/covers/sklearn-build-linear-regression-model.jpeg" 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